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Configuring

This is the default configuration for Sense, most things will be disabled by default.

Sense = {
whitelist = {}, -- When this table contains at least 1 user id, it will only show esp for those players.
sharedSettings = {
textSize = 13,
textFont = 2,
limitDistance = false, -- Set a maximum render distance
maxDistance = 150,
useTeamColor = false -- Change all colors to the players team color
},
teamSettings = {
enemy = {
enabled = false,
box = false,
boxColor = { Color3.new(1,0,0), 1 },
--boxColor = { "Team Color", 1 }, -- Do this to change a single color to the team color
boxOutline = true,
boxOutlineColor = { Color3.new(), 1 },
boxFill = false,
boxFillColor = { Color3.new(1,0,0), 0.5 },
healthBar = false,
healthyColor = Color3.new(0,1,0),
dyingColor = Color3.new(1,0,0),
healthBarOutline = true,
healthBarOutlineColor = { Color3.new(), 0.5 },
healthText = false,
healthTextColor = { Color3.new(1,1,1), 1 },
healthTextOutline = true,
healthTextOutlineColor = Color3.new(),
box3d = false,
box3dColor = { Color3.new(1,0,0), 1 },
name = false,
nameColor = { Color3.new(1,1,1), 1 },
nameOutline = true,
nameOutlineColor = Color3.new(),
weapon = false,
weaponColor = { Color3.new(1,1,1), 1 },
weaponOutline = true,
weaponOutlineColor = Color3.new(),
distance = false,
distanceColor = { Color3.new(1,1,1), 1 },
distanceOutline = true,
distanceOutlineColor = Color3.new(),
tracer = false,
tracerOrigin = "Bottom",
tracerColor = { Color3.new(1,0,0), 1 },
tracerOutline = true,
tracerOutlineColor = { Color3.new(), 1 },
offScreenArrow = false,
offScreenArrowColor = { Color3.new(1,1,1), 1 },
offScreenArrowSize = 15,
offScreenArrowRadius = 150,
offScreenArrowOutline = true,
offScreenArrowOutlineColor = { Color3.new(), 1 },
chams = false,
chamsVisibleOnly = false,
chamsFillColor = { Color3.new(0.2, 0.2, 0.2), 0.5 },
chamsOutlineColor = { Color3.new(1,0,0), 0 },
},
friendly = {
enabled = false,
box = false,
boxColor = { Color3.new(0,1,0), 1 },
boxOutline = true,
boxOutlineColor = { Color3.new(), 1 },
boxFill = false,
boxFillColor = { Color3.new(0,1,0), 0.5 },
healthBar = false,
healthyColor = Color3.new(0,1,0),
dyingColor = Color3.new(1,0,0),
healthBarOutline = true,
healthBarOutlineColor = { Color3.new(), 0.5 },
healthText = false,
healthTextColor = { Color3.new(1,1,1), 1 },
healthTextOutline = true,
healthTextOutlineColor = Color3.new(),
box3d = false,
box3dColor = { Color3.new(0,1,0), 1 },
name = false,
nameColor = { Color3.new(1,1,1), 1 },
nameOutline = true,
nameOutlineColor = Color3.new(),
weapon = false,
weaponColor = { Color3.new(1,1,1), 1 },
weaponOutline = true,
weaponOutlineColor = Color3.new(),
distance = false,
distanceColor = { Color3.new(1,1,1), 1 },
distanceOutline = true,
distanceOutlineColor = Color3.new(),
tracer = false,
tracerOrigin = "Bottom",
tracerColor = { Color3.new(0,1,0), 1 },
tracerOutline = true,
tracerOutlineColor = { Color3.new(), 1 },
offScreenArrow = false,
offScreenArrowColor = { Color3.new(1,1,1), 1 },
offScreenArrowSize = 15,
offScreenArrowRadius = 150,
offScreenArrowOutline = true,
offScreenArrowOutlineColor = { Color3.new(), 1 },
chams = false,
chamsVisibleOnly = false,
chamsFillColor = { Color3.new(0.2, 0.2, 0.2), 0.5 },
chamsOutlineColor = { Color3.new(0,1,0), 0 }
}
}
}