How Rayfield gets detected
Rayfield loads its UI throughgame:GetObjects with a known asset ID. Most anti-cheats hook this function and check the ID against a blocklist — and since Rayfield’s default ID (10804731440) is public, it’s an easy flag.
The fix is simple: re-upload the UI model to your own account and point Rayfield at your copy. Now every script has its own unique asset ID that anti-cheats don’t have on file.
This only removes the lowest-hanging detection vector. For full protection, enable Secure Mode which blocks all detectable Roblox assets at runtime.
Re-upload the UI model
Get the Rayfield model in Studio
Open Roblox Studio and grab the model however you prefer:
- Get it from the Creator Store and insert it
- Search Rayfield in the Toolbox
- Run this in the command bar:
Upload it to your account
Right-click the model in Explorer → Save to Roblox → upload as a new model.
Enable distribution
Go to the asset’s Configure page on the Roblox website and turn on Distribute on Creator Store — otherwise
GetObjects won’t be able to fetch it.Set your custom asset ID
At the top of your script, before loading Rayfield:Full example
Good to know
- Don’t touch the model structure. Upload it as-is. If you rename or rearrange things inside the model, Rayfield won’t be able to find what it needs.
- Re-upload when Rayfield updates. If we ship a new UI model, your old copy won’t match anymore. Just re-upload the new one.
- Try to keep your asset ID to yourself. If it ends up on a blocklist you just re-upload a new one — not a big deal, just extra work you can avoid.
- Key System UI is separate. It has its own asset ID and only loads when key system is enabled, so it’s less of a priority.