How Rayfield gets detected
Rayfield loads its UI throughgame:GetObjects with a known asset ID. Most anti-cheats hook this function and check the ID against a blocklist — and since Rayfield’s default ID (10804731440) is public, it’s an easy flag.
The fix is simple: re-upload the UI model to your own account and point Rayfield at your copy. Now every script has its own unique asset ID that anti-cheats don’t have on file.
This only removes the lowest-hanging detection vector. For full protection, enable Secure Mode which blocks all detectable Roblox assets at runtime.
Re-upload the UI model
1
Get the Rayfield model in Studio
Open Roblox Studio and grab the model however you prefer:
- Get it from the Creator Store and insert it
- Search Rayfield in the Toolbox
- Run this in the command bar:
2
Upload it to your account
Right-click the model in Explorer → Save to Roblox → upload as a new model.
3
Enable distribution
Go to the asset’s Configure page on the Roblox website and turn on Distribute on Creator Store — otherwise
GetObjects won’t be able to fetch it.4
Copy the new asset ID
Grab the ID from the asset URL or Asset Manager.
Set your custom asset ID
At the top of your script, before loading Rayfield:Full example
Good to know
- Don’t touch the model structure. Upload it as-is. If you rename or rearrange things inside the model, Rayfield won’t be able to find what it needs.
- Re-upload when Rayfield updates. If we ship a new UI model, your old copy won’t match anymore. Just re-upload the new one.
- Try to keep your asset ID to yourself. If it ends up on a blocklist you just re-upload a new one — not a big deal, just extra work you can avoid.
- Key system UI is separate. It has its own asset ID and only loads when the key system is enabled, so it’s a lower priority.